Hermit

Hermit
Skill Proficiencies: Medicine, Religion

Languages: One spoken or written language of your choice

Tool Proficiencies: Herbalism kit

Equipment: A scroll case stuffed full of notes or drawings from your studies or prayers,, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp.

Feature: Discovery
The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the poweful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past the could rewrite history. It might be information that would be damaging to the people who consigned to exile, and hence the reason for your return to society

Work with your DM to determine the details of your discovery and its impact on the campaign